
The center door and the door on the right are closed, so go through the door on the left. Memorizing or printing it might be a good idea.įind the Storage area on the map and go there.Īfter you entered the area, pick up the empty lighter from the shelf on the left. Insert the steel rod into the box with a hole in it and turn it to open the hatch. Walk into the room with a hatch on the floor. Knock over the shelf and use the hammer to break the wooden planks.Ĭrawl through the tunnel and take the first left route up. Go through the open door and pick up the hammer and a flare on your left. You'll find another flare behind the barrels to the right.

Pick up a steel rod that lies next to the door on the left. This is the first time you hear strange whispers. While you're walking through the blizzard, pick up a stone and carry it with you until you find a frozen hatch.ĭrop the stone onto it or throw it at the ice shell, turn the handle, pull the hatch open and go inside. In the chest near the bed you'll find a letter.Īfter you took everything, you will hear a horn blowing, and you will get a message telling you to leave the cabin. Your flashlight is in the drawer next to the bed. Use the key from your inventory to open the padlock on the cabinet and pick up the glowstick and the batteries. The game starts out in your cabin aboard a fishing boat. The Walkthrough Prologue: Descent Into Darkness Part 1: The Journey Every time you touch an artifact, It creates a copy of you within it.This way you might miss some solutions to puzzles. So something that can actually be moved around might appear static.

It may be tempting to always have something ready to beat up anything that moves, but as long as you're carrying a weapon, you will not be able to interact with your environment (apart from beating on it). Careful use of loose objects in the game world will often help you solve puzzles or stop enemies from attacking you. Try to get used to the Newton Engine, and take advantage of it.
#Amnesia machine room third rod full#
Try to stay at full health, since you never know what's lurking behind the corner. You can check if you're fully recoverd by opening your inventory screen. If you are injured, and not in a hurry, stay in a safe place for a while, until your screen is not red anymore. When this is about to happen, the screen starts shaking. When the enemy stays close and visible for too long, your character will panic and the enemy will spot you. When you're hiding somewhere, and an enemy passes you nearby, don't look right at it. When that happens, you will hear a short breathing noise, and the screen will warp slightly.

